---------------------------- GAMEPLAY ---------------------------- 

You can use WASD or ARROWS to move. When you are close to an enemy in north, south, east or west you enter the battle and this plays automatically. Killing monsters gives you gold, the currency of this game.

When you either die or you run out of time, then you can buy maximum health and potions in the shop with left click.

------------------------------ STORY ------------------------------

In this game you play as Estelle, she is looking for her sister... When she was about to leave the search, she opened her eyes only to see that there was a big castle in front of her. This is the castle of the Dark Lord. This evil creature can control time and space and its extremely dangerous.

----------------------------- CREDITS -----------------------------

Game design and code: Luis Jimenez (Magna)
Start Menu and Ending Theme: "The Last Encounter" and "Lively Meadow" by Matthew Pablo
Intro Theme: "Theme 1" by Jordan Trudgett
Game Theme: "Battle Theme" by Cynicmusic Font: RPGSystem

Game Sounds: FreeSounds.org and OpenGameArt.org
Art: Mostly mine but I have to mention: OpenGameArt - Dungeon Crawl Tiles

------------------------- SPECIAL THANKS ------------------------- 

To you for playing!


StatusIn development
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMagna
GenreRole Playing
Made withUnity, Aseprite
Tags2D, Action RPG, Fantasy, Female Protagonist, Pixel Art, Singleplayer, Top-Down, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard

Download

Download
60 Seconds to Fade 0.1.5 Windows 40 MB
Download
60 Seconds to Fade 0.1.5 Mac 40 MB
Download
60 Seconds to Fade 0.1.5 Linux 42 MB
Download
60 Seconds to Fade 0.1 - Mac 34 MB
Download
60 Seconds to Fade 0.1 - Linux 36 MB
Download
60 Seconds to Fade 0.1 - Windows 34 MB

Development log

Comments

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Awesome job, it's really addicting! I like how rather than having the motivation for fighting be something usual like level-ups, etc, you made fights necessary to advance. The main thing I might change, if possible, is to keep the level music playing through resets. It's really minor, but I think it would help with the immersion a lot, as it was pretty jarring to hear it reset when I was starting to get into the flow of things near the latter half of each 60 seconds.

Yeah you are totally right about the music, but I made it that way so it could fit in the challenge "in a song" the duration of the timer its exactly the same as the duration of the music, that way when you pick the slow buff, the music goes slow and also the timer

I like the grid rpg style. I'm a long time fan of turn base strategy and jrpg. This game blend those together and make a completely new idea of a game which I like. Nice puzzle and strategy and upgrade element. The music is way too loud and doesn't really fit with the game that well. The game is based on die and restart. The real problem about it is I have to die and go back many times which really makes the game tedious. All in all, good concept idea. There are some design flaw there and here which can easily be fixed

Hey! Thank you for the feedback, more things to add to my list of fixes

Reminds me of Minit! Level system is a bit broken, and if you get to low health It's annoying to just have to kill yourself. But besides some balancing issues, nice game!

(1 edit)

Yep, there are a lot of problems in the game, I would like to get more uses for the time mechanic and maybe add other ways to die, lose etc

This game is really good!  It's got a neat game mechanic, great music, and equally great graphics!  Honestly I expected to only play for a short bit, but got caught into it all the way to the end.

Thank you!

Awesome idea and great implementation! Music are good and gameplay is decent ! Liking it, nice work!

Thanks for your comment, means a lot to me

(1 edit)

Great game, I think the idea can be expanded upon in the future and turn this into something even greater!

EDIT: Just found out how to properly rate games lmao

Thanks for the comment! I'll probably make this into a real game